1. Animals
  2. Abilities
  3. Conditions
  4. Tool/Weapon
  5. Equipped
  6. Food/Medicine
  7. Items
  8. Attributes
  9. Creatures
  10. Blocks
  11. Props
  12. API Types
  13. API Functions

LTH_process

void LTH_process(string fn)

This hook expects functions of the form:

void fn(system sys)

Adds a process function to be executed every game engine frame. The hooked function will be called every game engine frame. This is for any active behavior of the addon that isn't waiting for a particular event to occur.