1. Animals
  2. Abilities
  3. Tool/Weapon
  4. Equipped
  5. Items
  6. Attributes
  7. Creatures
  8. Blocks
  9. Props
  10. API

LTH_draw

void LTH_draw(string fn)

Sets the hook for drawing on the screen in a layer below the HUD but above the environment. The hooked function will be called every frame to draw on the screen. This is useful for drawing things like minigames, gameplay related menus, annotating objects in the world, etc.