1. Animals
  2. Abilities
  3. Tool/Weapon
  4. Equipped
  5. Food/Medicine
  6. Items
  7. Attributes
  8. Creatures
  9. Blocks
  10. Props
  11. API


void LT_draw_icon(number x,number y,string icon,number style)

Draws an icon. Icon names are a reference to the asset. The quick reference guide lists the icon name for each object be it an item, enemy, attribute, etc. Drawing an icon with style 1 will render it as a ghostly outline, while style 2 renders it faded and in grayscale.